<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
  "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <meta http-equiv="X-UA-Compatible" content="IE=Edge" />
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>Welcome to SavvyCAN V189 documentation!</title>
    <link rel="stylesheet" href="_static/nonav.css" type="text/css" />
    <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> 
  </head><body>

    <div class="document">
      <div class="documentwrapper">
          <div class="body" role="main">
            
  <div class="section" id="welcome-to-savvycan-v189-documentation">
<h1>Welcome to SavvyCAN V189 documentation!</h1>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html">1. Main / Start Up Screen</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#the-main-frame-list">2. The Main Frame List</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#the-bottom-statusbar">3. The Bottom Statusbar</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#the-rest-of-the-main-window">4. The Rest of the Main Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#loading-and-saving-frames">5. Loading And Saving Frames</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#filters">6. Filters</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#what-is-dbc-and-why-would-i-care">7. What is DBC and why would I care?!</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#how-dbc-interacts-with-the-main-screen">8. How DBC interacts with the main screen:</a></li>
<li class="toctree-l1"><a class="reference internal" href="connectionwindow.html">9. Connection Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="connectionwindow.html#connecting-to-a-dongle">10. Connecting To A Dongle</a></li>
<li class="toctree-l1"><a class="reference internal" href="connectionwindow.html#debugging-connection-problems">11. Debugging Connection Problems</a></li>
<li class="toctree-l1"><a class="reference internal" href="preferences.html">12. Preference Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="preferences.html#setting-preferences">13. Setting Preferences</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_manager.html">14. DBC File Manager</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_manager.html#working-with-dbc-files">15. Working with DBC Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_manager.html#dbc-file-ordering">16. DBC File Ordering</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_editor.html">17. DBC Message Editor</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_editor.html#working-with-nodes">18. Working with Nodes</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_editor.html#working-with-messages">19. Working with Messages</a></li>
<li class="toctree-l1"><a class="reference internal" href="signaleditor.html">20. DBC Signal Editor</a></li>
<li class="toctree-l1"><a class="reference internal" href="signaleditor.html#defining-and-editing-signals">21. Defining and Editing Signals</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html">22. Graphing Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#creating-a-new-graph">23. Creating a new Graph</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#selecting-a-graph">24. Selecting a Graph</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#editing-a-graph">25. Editing a Graph</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#deleting-graphs">26. Deleting Graphs</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#moving-around">27. Moving Around</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#loading-and-saving-graphs">28. Loading and Saving Graphs</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#real-time-graphing">29. Real Time Graphing</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#hidden-tricks">30. Hidden Tricks</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphsetup.html">31. Graph Setup</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphsetup.html#setting-up-a-graph">32. Setting up a Graph</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphsetup.html#graphing-a-dbc-signal">33. Graphing a DBC Signal</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphsetup.html#manual-signal-graphing-or-editing">34. Manual Signal Graphing (Or Editing)</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html">35. Flow View Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#the-purpose-of-flow-view">36. The Purpose of Flow View</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#selecting-an-id-to-flow">37. Selecting an ID to Flow</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#viewing-the-flow">38. Viewing the Flow</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#controlling-the-flow">39. Controlling the Flow</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#additional-control-options">40. Additional control options</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#reference-values">41. Reference Values</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#seeking-to-specific-values">42. Seeking to Specific Values</a></li>
<li class="toctree-l1"><a class="reference internal" href="bisector.html">43. Bisector Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="bisector.html#using-the-bisector-window">44. Using the Bisector Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html">45. Sniffer Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#using-the-sniffer-window">46. Using the Sniffer Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#notching-and-unnotching">47. Notching and Unnotching</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#advanced-options">48. Advanced Options</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#never-expire-ids">49. Never Expire IDs</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#mute-notched-bits">50. Mute notched bits</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#fade-inactive-bytes">51. Fade inactive bytes</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#view-bits">52. View Bits</a></li>
<li class="toctree-l1"><a class="reference internal" href="framedetails.html">53. Frame Details Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="framedetails.html#the-purpose-of-frame-details-window">54. The Purpose of Frame Details Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="filecomparison.html">55. File Comparison Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="filecomparison.html#the-purpose-of-the-file-comparator">56. The Purpose of the File Comparator</a></li>
<li class="toctree-l1"><a class="reference internal" href="filecomparison.html#the-layout-of-the-differences-list">57. The layout of the differences list</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html">58. Fuzzing Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html#the-purpose-of-fuzzing">59. The Purpose of Fuzzing</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html#fuzzing-is-dangerous">60. Fuzzing is Dangerous</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html#controlling-the-fuzzy-beast">61. Controlling the Fuzzy Beast</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html#pulling-the-trigger">62. Pulling the Trigger</a></li>
<li class="toctree-l1"><a class="reference internal" href="isotp_decoder.html">63. ISO-TP Decoder</a></li>
<li class="toctree-l1"><a class="reference internal" href="isotp_decoder.html#using-the-iso-tp-decoder">64. Using the ISO-TP Decoder</a></li>
<li class="toctree-l1"><a class="reference internal" href="rangestate.html">65. Range State Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="rangestate.html#using-the-range-state-window">66. Using the Range State Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="uds_scanner.html">67. UDS Scan Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="uds_scanner.html#purpose-of-the-uds-scan-window">68. Purpose of the UDS Scan Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="uds_scanner.html#using-the-uds-scan-window">69. Using the UDS Scan Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="playbackwindow.html">70. Playback Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="playbackwindow.html#preparing-frames-for-playback">71. Preparing Frames for Playback</a></li>
<li class="toctree-l1"><a class="reference internal" href="playbackwindow.html#playing-back-frames">72. Playing Back Frames</a></li>
<li class="toctree-l1"><a class="reference internal" href="playbackwindow.html#playback-status">73. Playback Status</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html">74. Custom Sender Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html#general-overview">75. General Overview</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html#layout-of-the-view">76. Layout of the View</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html#writing-trigger-rules">77. Writing Trigger Rules</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html#writing-modifications">78. Writing Modifications</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html">79. Scripting Interface</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#purpose-of-the-scripting-interface">80. Purpose of the Scripting Interface</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#managing-scripts">81. Managing Scripts</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#getting-script-status">82. Getting Script Status</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#writing-scripts">83. Writing Scripts</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#callback-functions">84. Callback Functions</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#the-host-object">85. The host Object</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#the-can-object">86. The can Object</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#the-isotp-object">87. The isotp Object</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#the-uds-object">88. The uds Object</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#a-full-example-script">89. A full example script</a></li>
</ul>
</div>
</div>


          </div>
      </div>
      <div class="clearer"></div>
    </div>
  </body>
</html>